There are multiple things you can do. Some of them are mentioned below: 1. Make a Path from World Spawn to Your Bed. One thing you can do is to make a separate path that goes from the world spawn straight to your bed. You can use any block to mark your path as you make your way from one place to the other.
Neither does /home. I can technically warp to a home I set previously, but the message doesn't pop up (such as "you have been teleported to.."). /spawn does not work entirely. Ironically, /warp DOES work, and the messages pop up fine. Nothing pops up when I do spawn; I'm pretty sure this is due to plugins overlapping, but I'm not sure.
If the timer keeps increasing then the spawn chunks are loaded. Additionally, the spawn chunks are not active if you are in the nether or the end and do not have a chunkloader running somewhere in the world. Sodium should not be affecting the spawn chunks. So your original comment was more or less the problem.
初期スポーン地点、別称ワールドのスポーン地点を設定する。 Java Edition setworldspawn [] [] Bedrock Edition setworldspawn [spawnPoint: x y z] JE::ブロック座標BE:spawnPoint: x y z:座標(浮動小数点数) 初期スポーン地点の座標を指定する。指定しない場合は、コマンドの実行地点を指定したものと
The game will always try to spawn you onto the highest block (it's an anti-griefing measure). You can work around this by setting a temporary spawn point somewhere high in the sky out of sight, and immediately a player is detected there /tp them to the exact location you want them to spawn in. It's usually so quick that they will not notice the
Doing world.spawnEntity(loc, EntityType.ShopKeeper); did not work, which I did not expect it to -I never added my Entity to the list of EntityTypes. I also tried stuff like world.spawnEntity(loc, new ShopKeeper(world)); But ran into loads of issues with that -casting issues etc etc which makes me think that's also the wrong way of going about it.
Generator. Generator used for generating new chunks in this world. Setting to void will automatically create the custom layer rules to generate empty chunks. World Name. Friendly name of this world (i.e "Steve and Alex Super Survival"). World Seed. Seed provided to the generator to generate the world. Spawn X.
Heres a /spawn skript on join: teleport player to {spawn} command /setspawn: trigger: if player has permission "spawn.set": if {spawn} is not set: send "[ServerName] &aThe spawn has been set" set {spawn} to location of player stop command /delspawn: trigger: if player has permission "spawn.delete": if {spawn} is set: send "[ServerName] &aThe spawn has been deleted" delete {spawn} stop command
T8sd2.